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Sep Posted by Ron Edwards. The excellent Juan Ochoa has provided the portrait you see here, more-or-less brainstormed during our recent conversation about the character. Second, I discussed the game mechanics in some detail in Scratch pad. Which means to talk about Dark Omen, you first have to know about:. Easy enough, then β Dark Omen either actively or incidentally ruins the lives of each of these heroes in some way.
It has a lot to do with negating things, which of course makes that pretty easy to fill in the blanks. I put a fair amount of effort into making Dark Omen worth our time. My point of reference was Thanos. How the hell do you play an RPG character worthy of recognition like that? Well, I tried. Dark Omen as a power embodied negation.
His ideal was universal entropy, energy dispersed evenly to the point where nothing happened or could ever happen. But Dark Omen as a person had to glimmer through a little bit too. It applies to the greatest of the villains as well as to the heroes, both large and small.
Oh, it has its failures β for one thing, the constant self-doubt and during-action blithering that often characterizes Marvel action, and the tendency to devolve into whining and the dumb brand of soap opera. But its triumphs are pretty damn powerful. So β¦ what was Dark Omen about, then? But more analytically, two issues have arisen about that game session in my thinking, and about the genre.
As played, our story included poor Traxis being stomped and devastated, the humiliation of the Scion and the destruction of another sun, and the looming possibility of quite a few less space fairies in space.