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A fairly complete, mostly accurate and only slightly biased exposition of the hobby's turbulent existence, from its origins to the modern day.
Serialised in five parts. Like all good histories, we begin with a famous genius who sets the ball rolling. In this case, it is the incredible visionary, H. For not only was Wells the grandfather of science fiction, he was also the grandfather of war-games. Which makes him, if you like, the great-grandfather of role-playing games.
War-games have pretty much existed for as long as there have been wars. The idea of simulating battles without the personal hazards can be traced back to ancient Sumer, more than four thousand years ago.
Chess and Go, two of the oldest games in the world, arose from war-games. Contemporary war games originated in Prussia, at the turn of the 19 th century. The game, Kriegspiel War Game , introduced the ideas of arranging markers on a "sand table", and using a dice to determine any random elements in the battle. After the Franco-Prussian war, the English came up with their own version, and they began to be used wisely by armed services to train in tactics and predict military outcomes.
It was Wells, however, who first opened up the games for the amateur. Wells was also the first to suggest that miniature figures be collected to represent respective forces, to add flavour, and a sense of involvement, to the game. Though the book was popular, wargames did not really take off until, in , Charles Roberts released the first commercially available "board" war game.